PNG (Portable Network Graphics) Specification, Tenth Draft

Revision date: 5 May, 1995

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4. Chunk Specifications

This chapter defines the standard types of PNG chunks.

Critical Chunks

All implementations must understand and successfully render the standard critical chunks. A valid PNG image must contain an IHDR chunk, one or more IDAT chunks, and an IEND chunk.
IHDR Image Header
This chunk must appear FIRST. Its contents are:
Width:            4 bytes
Height:           4 bytes
Bit depth:        1 byte
Color type:       1 byte 
Compression type: 1 byte
Filter type:      1 byte
Interlace type:   1 byte
Width and height give the image dimensions in pixels. They are 4-byte integers. Zero is an invalid value. The maximum for each is (2^31)-1 in order to accommodate languages which have difficulty with unsigned 4-byte values.

Bit depth is a single-byte integer giving the number of bits per pixel (for palette images) or per sample (for grayscale and truecolor images). Valid values are 1, 2, 4, 8, and 16, although not all values are allowed for all color types.

Color type is a single-byte integer that describes the interpretation of the image data. Color type values represent sums of the following values: 1 (palette used), 2 (color used), and 4 (full alpha used). Valid values are 0, 2, 3, 4, and 6.

Bit depth restrictions for each color type are imposed both to simplify implementations and to prohibit certain combinations that do not compress well in practice. Decoders must support all legal combinations of bit depth and color type. (Note that bit depths of 16 are easily supported on 8-bit display hardware by dropping the least significant byte.) The allowed combinations are:

Color    Allowed    Interpretation
Type    Bit Depths

0       1,2,4,8,16  Each pixel value is a grayscale level.

2       8,16        Each pixel value is an R,G,B series.

3       1,2,4,8     Each pixel value is a palette index;
                    a PLTE chunk must appear.

4       8,16        Each pixel value is a grayscale level,
                    followed by an alpha channel level.

6       8,16        Each pixel value is an R,G,B series,
                    followed by an alpha channel level.

Compression type is a single-byte integer that indicates the method used to compress the image data. At present, only compression type 0 (deflate/inflate compression with a 32K sliding window) is defined. All standard PNG images must be compressed with this scheme. The compression type code is provided for possible future expansion or proprietary variants. Decoders must check this byte and report an error if it holds an unrecognized code. See Deflate/Inflate Compression for details.

Filter type is a single-byte integer that indicates the preprocessing method applied to the image data before compression. At present, only filter type 0 (adaptive filtering with five basic filter types) is defined. As with the compression type code, decoders must check this byte and report an error if it holds an unrecognized code. See Filter Algorithms for details.

Interlace type is a single-byte integer that indicates the transmission order of the pixel data. Two values are currently defined: 0 (no interlace) or 1 (Adam7 interlace). See Interlaced data order for details.

PLTE Palette
This chunk's contents are from 1 to 256 palette entries, each a three-byte series of the form:
red:   1 byte (0 = black, 255 = red)
green: 1 byte (0 = black, 255 = green)
blue:  1 byte (0 = black, 255 = blue)
The number of entries is determined from the chunk length. A chunk length not divisible by 3 is an error.

This chunk must appear for color type 3, and may appear for color types 2 and 6. If this chunk does appear, it must precede the first IDAT chunk. There cannot be more than one PLTE chunk.

For color type 3 (palette data), the PLTE chunk is required. The first entry in PLTE is referenced by pixel value 0, the second by pixel value 1, etc. The number of palette entries must not exceed the range that can be represented by the bit depth (for example, 2^4 = 16 for a bit depth of 4). It is permissible to have fewer entries than the bit depth would allow. In that case, any out-of-range pixel value found in the image data is an error.

For color types 2 and 6 (truecolor), the PLTE chunk is optional. If present, it provides a recommended set of from 1 to 256 colors to which the truecolor image may be quantized if the viewer cannot display truecolor directly. If PLTE is not present, such a viewer must select colors on its own, but it is often preferable for this to be done once by the encoder.

Note that the palette uses 8 bits (1 byte) per value regardless of the image bit depth specification. In particular, the palette is 8 bits deep even when it is a suggested quantization of a 16-bit truecolor image.

IDAT Image Data
This chunk contains the actual image data. To create this data, begin with image scanlines represented as described under Image layout; the layout and total size of this raw data are determinable from the IHDR fields. Then filter the image data according to the filtering method specified by the IHDR chunk. (Note that with filter method 0, the only one currently defined, this implies prepending a filter type byte to each scanline.) Finally, compress the filtered data using the compression method specified by the IHDR chunk. The IDAT chunk contains the output datastream of the compression algorithm. To read the image data, reverse this process.

There may be multiple IDAT chunks; if so, they must appear consecutively with no other intervening chunks. The compressed datastream is then the concatenation of the contents of all the IDAT chunks. The encoder may divide the compressed data stream into IDAT chunks as it wishes. (Multiple IDAT chunks are allowed so that encoders can work in a fixed amount of memory; typically the chunk size will correspond to the encoder's buffer size.) It is important to emphasize that IDAT chunk boundaries have no semantic significance and can appear at any point in the compressed datastream. A PNG file in which each IDAT chunk contains only one data byte is legal, though remarkably wasteful of space. (For that matter, zero-length IDAT chunks are legal, though even more wasteful.)

See Filter Algorithms and Deflate/Inflate Compression for details.

IEND Image Trailer
This chunk must appear LAST. It marks the end of the PNG data stream. The chunk's data field is empty.

Ancillary Chunks

All ancillary chunks are optional, in the sense that encoders need not write them and decoders may ignore them. However, encoders are encouraged to write the standard ancillary chunks when the information is available, and decoders are encouraged to interpret these chunks when appropriate and feasible.

The standard ancillary chunks are listed in alphabetical order. This is not necessarily the order in which they would appear in a file.

bKGD Background Color
This chunk specifies a default background color against which the image may be presented. Note that viewers are not bound to honor this chunk; a viewer may choose to use a different background color.

For color type 3 (palette), the bKGD chunk contains:

palette index: 1 byte
The value is the palette index of the color to be used as background.

For color types 0 and 4 (grayscale, with or without alpha), bKGD contains:

gray:  2 bytes, range 0 .. (2^bitdepth) - 1
(For consistency, 2 bytes are used regardless of the image bit depth.) The value is the gray level to be used as background.

For color types 2 and 6 (RGB, with or without alpha), bKGD contains:

red:   2 bytes, range 0 .. (2^bitdepth) - 1
green: 2 bytes, range 0 .. (2^bitdepth) - 1
blue:  2 bytes, range 0 .. (2^bitdepth) - 1
(For consistency, 2 bytes per sample are used regardless of the image bit depth.) This is the RGB color to be used as background.

When present, the bKGD chunk must precede the first IDAT chunk, and must follow the PLTE chunk, if any.

See Recommendations for Decoders: Background color.

cHRM Primary Chromaticities and White Point
Applications that need precise specification of colors in a PNG file may use this chunk to specify the chromaticities of the red, green, and blue primaries used in the image, and the referenced white point. These values are based on the 1931 CIE (International Color Committee) XYZ color space. Only the chromaticities (x and y) are specified. The chunk layout is:
White Point x: 4 bytes
White Point y: 4 bytes
Red x:         4 bytes
Red y:         4 bytes
Green x:       4 bytes
Green y:       4 bytes
Blue x:        4 bytes
Blue y:        4 bytes
Each value is encoded as a 4-byte unsigned integer, representing the x or y value times 100000.

If the cHRM chunk appears, it must precede the first IDAT chunk, and it must also precede the PLTE chunk if present.

gAMA Gamma Correction
The gamma correction chunk specifies the gamma of the camera (or simulated camera) that produced the image, and thus the gamma of the image with respect to the original scene. Note that this is not the same as the gamma of the display device that will reproduce the image correctly.

The chunk's contents are:

Image gamma value: 4 bytes
A value of 100000 represents a gamma of 1.0, a value of 45000 a gamma of 0.45, and so on (divide by 100000.0). Values around 1.0 and around 0.45 are common in practice.

If the encoder does not know the gamma value, it should not write a gamma chunk; the absence of a gamma chunk indicates the gamma is unknown.

If the gAMA chunk appears, it must precede the first IDAT chunk, and it must also precede the PLTE chunk if present.

See Gamma correction, Recommendations for Encoders: Encoder gamma handling, and Recommendations for Decoders: Decoder gamma handling.

hIST Image Histogram
The histogram chunk gives the approximate usage frequency of each color in the color palette. A histogram chunk may appear only when a palette chunk appears. If a viewer is unable to provide all the colors listed in the palette, the histogram may help it decide how to choose a subset of the colors for display.

This chunk's contents are a series of 2-byte (16 bit) unsigned integers. There must be exactly one entry for each entry in the PLTE chunk. Each entry is proportional to the fraction of pixels in the image that have that palette index; the exact scale factor is chosen by the encoder.

Histogram entries are approximate, with the exception that a zero entry specifies that the corresponding palette entry is not used at all in the image. It is required that a histogram entry be nonzero if there are any pixels of that color.

When the palette is a suggested quantization of a truecolor image, the histogram is necessarily approximate, since a decoder may map pixels to palette entries differently than the encoder did. In this situation, zero entries should not appear.

The hIST chunk, if it appears, must follow the PLTE chunk, and must precede the first IDAT chunk.

See Rationale: Palette histograms, and Recommendations for Decoders: Palette histogram usage.

pHYs Physical Pixel Dimensions
This chunk specifies the intended resolution for display of the image. The chunk's contents are:
4 bytes: pixels per unit, X axis (unsigned integer)
4 bytes: pixels per unit, Y axis (unsigned integer)
1 byte: unit specifier
The following values are legal for the unit specifier:
0: unit is unknown (pHYs defines pixel aspect ratio only)
1: unit is the meter 
Conversion note: one inch is equal to exactly 0.0254 meters.

If this ancillary chunk is not present, pixels are assumed to be square, and the physical size of each pixel is unknown.

If present, this chunk must precede the first IDAT chunk.

See Recommendations for Decoders: Pixel dimensions.

sBIT Significant Bits
To simplify decoders, PNG specifies that only certain bit depth values be used, and further specifies that pixel values must be scaled to the full range of possible values at that bit depth. However, the sBIT chunk is provided in order to store the original number of significant bits, since this information may be of use to some decoders. We recommend that an encoder emit an sBIT chunk if it has converted the data from a different bit depth.

For color type 0 (grayscale), the sBIT chunk contains a single byte, indicating the number of bits which were significant in the source data.

For color type 2 (RGB truecolor), the sBIT chunk contains three bytes, indicating the number of bits which were significant in the source data for the red, green, and blue channels, respectively.

For color type 3 (palette color), the sBIT chunk contains three bytes, indicating the number of bits which were significant in the source data for the red, green, and blue components of the palette entries, respectively.

For color type 4 (grayscale with alpha channel), the sBIT chunk contains two bytes, indicating the number of bits which were significant in the source grayscale data and the source alpha channel data, respectively.

For color type 6 (RGB truecolor with alpha channel), the sBIT chunk contains four bytes, indicating the number of bits which were significant in the source data for the red, green, blue and alpha channels, respectively.

Note that sBIT does not have any implications for the interpretation of the stored image: the bit depth indicated by IHDR is the correct depth. sBIT is only an indication of the history of the image. However, an sBIT chunk showing a bit depth less than the IHDR bit depth does mean that not all possible color values occur in the image; this fact may be of use to some decoders.

If the sBIT chunk appears, it must precede the first IDAT chunk, and it must also precede the PLTE chunk if present.

tEXt Textual Data
Any textual information that the encoder wishes to record with the image is stored in tEXt chunks. Each tEXt chunk contains a keyword and a text string, in the format:
Keyword:        n bytes (character string)
Null separator: 1 byte
Text:           n bytes (character string)
The keyword and text string are separated by a zero byte (null character). Neither the keyword nor the text string may contain a null character. Note that the text string is not null-terminated (the length of the chunk is sufficient information to locate the ending). The keyword must be at least one character and less than 80 characters long. The text string may be of any length from zero bytes up to the maximum permissible chunk size.

Any number of tEXt chunks may appear, and more than one with the same keyword is permissible.

The keyword indicates the type of information represented by the text string. The following keywords are predefined and should be used where appropriate:

Title            Short (one line) title or caption for image
Author           Name of image's creator
Copyright        Copyright notice
Description      Description of image (possibly long)
Software         Software used to create the image
Disclaimer       Legal disclaimer
Warning          Warning of nature of content
Source           Device used to create the image
Comment          Miscellaneous comment; conversion from GIF comment
Other keywords, containing any sequence of printable characters in the character set, may be invented for other purposes. Keywords of general interest may be registered with the maintainers of the PNG specification.

Keywords must be spelled exactly as registered, so that decoders may use simple literal comparisons when looking for particular keywords. In particular, keywords are considered case-sensitive.

Both keyword and text are interpreted according to the ISO 8859-1 (Latin-1) character set. Newlines in the text string should be represented by a single linefeed character (decimal 10); use of other ASCII control characters is discouraged.

See Recommendations for Encoders: Text chunk processing and Recommendations for Decoders: Text chunk processing.

tIME Image Last-Modification Time
This chunk gives the time of the last image modification (not the time of initial image creation). The chunk contents are:
2 bytes: Year (complete; for example, 1995, not 95)
1 byte: Month (1-12)
1 byte: Day (1-31)
1 byte: Hour (0-23)
1 byte: Minute (0-59)
1 byte: Second (0-60)    (yes, 60, for leap seconds; not 61, a common error)
Universal Time (UTC, also called GMT) should be specified rather than local time.

tRNS Transparency
Transparency is an alternative to the full alpha channel. Although transparency is not as elegant as the full alpha channel, it requires less storage space and is sufficient for many common cases.

For color type 3 (palette), this chunk's contents are a series of alpha channel bytes, corresponding to entries in the PLTE chunk:

Alpha for palette index 0:  1 byte
Alpha for palette index 1:  1 byte
etc.
Each entry indicates that pixels of that palette index should be treated as having the specified alpha value. Alpha values have the same interpretation as in an 8-bit full alpha channel: 0 is fully transparent, 255 is fully opaque, regardless of image bit depth. The tRNS chunk may contain fewer alpha channel bytes than there are palette entries. In this case, the alpha channel value for all remaining palette entries is assumed to be 255. In the common case where only palette index 0 need be made transparent, only a one-byte tRNS chunk is needed. The tRNS chunk may not contain more bytes than there are palette entries.

For color type 0 (grayscale), the tRNS chunk contains a single gray level value, stored in the format

gray:  2 bytes, range 0 .. (2^bitdepth) - 1
(For consistency, 2 bytes are used regardless of the image bit depth.) Pixels of the specified gray level are to be treated as transparent (equivalent to alpha value 0); all other pixels are to be treated as fully opaque (alpha value (2^bitdepth)-1).

For color type 2 (RGB), the tRNS chunk contains a single RGB color value, stored in the format

red:   2 bytes, range 0 .. (2^bitdepth) - 1
green: 2 bytes, range 0 .. (2^bitdepth) - 1
blue:  2 bytes, range 0 .. (2^bitdepth) - 1
(For consistency, 2 bytes per sample are used regardless of the image bit depth.) Pixels of the specified color value are to be treated as transparent (equivalent to alpha value 0); all other pixels are to be treated as fully opaque (alpha value (2^bitdepth)-1).

tRNS is prohibited for color types 4 and 6, since a full alpha channel is already present in those cases.

Note: when dealing with 16-bit grayscale or RGB data, it is important to compare both bytes of the sample values to determine whether a pixel is transparent. Although decoders may drop the low-order byte of the samples for display, this must not occur until after the data has been tested for transparency. For example, if the grayscale level 0x0001 is specified to be transparent, it would be incorrect to compare only the high-order byte and decide that 0x0002 is also transparent.

When present, the tRNS chunk must precede the first IDAT chunk, and must follow the PLTE chunk, if any.

zTXt Compressed Textual Data
A zTXt chunk contains textual data, just as tEXt does; however, zTXt takes advantage of compression.

A zTXt chunk begins with an uncompressed Latin-1 keyword followed by a null (0) character, just as in the tEXt chunk. The next byte after the null contains a compression type byte, for which the only presently legitimate value is zero (deflate/inflate compression). The compression-type byte is followed by a compressed data stream which makes up the remainder of the chunk. Decompression of this data stream yields Latin-1 text which is equivalent to the text stored in a tEXt chunk.

Any number of zTXt and tEXt chunks may appear in the same file. See the preceding definition of the tEXt chunk for the predefined keywords and the exact format of the text.

See Deflate/Inflate Compression, Recommendations for Encoders: Text chunk processing, and Recommendations for Decoders: Text chunk processing.

Summary of Standard Chunks

This table summarizes some properties of the standard chunk types.
Critical chunks (must appear in this order, except PLTE is optional):

        Name  Multiple  Ordering constraints
                OK?

        IHDR    No      Must be first
        PLTE    No      Before IDAT
        IDAT    Yes     Multiple IDATs must be consecutive
        IEND    No      Must be last

Ancillary chunks (need not appear in this order):

        Name  Multiple  Ordering constraints
                OK?

        cHRM    No      Before PLTE and IDAT
        gAMA    No      Before PLTE and IDAT
        sBIT    No      Before PLTE and IDAT
        bKGD    No      After PLTE; before IDAT
        hIST    No      After PLTE; before IDAT
        tRNS    No      After PLTE; before IDAT
        pHYs    No      Before IDAT
        tIME    No      None
        tEXt    Yes     None
        zTXt    Yes     None

Standard keywords for tEXt and zTXt chunks:

Title            Short (one line) title or caption for image
Author           Name of image's creator
Copyright        Copyright notice
Description      Description of image (possibly long)
Software         Software used to create the image
Disclaimer       Legal disclaimer
Warning          Warning of nature of content
Source           Device used to create the image
Comment          Miscellaneous comment; conversion from GIF comment

Additional Chunk Types

Additional public PNG chunk types are defined in the document "PNG Special-Purpose Public Chunks", available by FTP from ftp.uu.net:/graphics/png/ or via WWW from http://sunsite.unc.edu/boutell/pngextensions.html.

Chunks described there are expected to be somewhat less widely supported than those defined in this specification. However, application authors are encouraged to use those chunk types whenever appropriate for their applications. Additional chunk types may be proposed for inclusion in that list by contacting the PNG specification maintainers at png-info@uunet.uu.net.

Decoders must treat unrecognized chunk types as described under Chunk naming conventions.

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